Swaying palm trees. Brise-soleil balconies. Floor-to-ceiling glass. All very Miami. Spiraling towers covered in lush overgrowth more than 200 types of native plants, expansive open-format apartments with 12-foot-deep terraces that appear to extend to infinity, and understated glamour combined with ‘green’ thinking? That’s a new Miami entirely.
Pedro Martin and David Martin, founders and owners of leading Miami real estate development company Terra Group, recently announced groundbreaking for Grove at Grand Bay, a luxury residence project located in Coconut Grove at 2675 South Bayshore Dr. The site of the old Grand Bay Hotel will serve as a point of evolution of the Miami high-rise typology, incorporating 600,000 square feet of green design and minimalist luxury.
Priced from $3 million, these zen residences feature living, dining, kitchen and family rooms laid out in a continuous rectangular space. Keeping the aesthetic clean and simple are kitchens with grey wooden cabinetry and a marble chef’s table extends that the kitchen toward the family room. Bathrooms combine clean marble surfaces with rich wooden counters and furniture in a simple, abstract design.
David Martin says, “Coconut Grove is known for embracing the arts and nature. Robert Frost, Alexander Graham Bell, Tennessee Williams, David Crosby, Howard Hughes – all have called the village home. The sculptural form and clean aesthetic of Grove at Grand Bay will being in a new surge of modern creative thinkers and entrepreneurs.”
Architectural design by Bjarke Ingels of Bjarke Ingels Group (BIG), winner of the Wall Street Journal’s 2011 “Innovator of the Year in Architecture” award, takes its cues from Coconut Grove’s natural splendor, with a twist. Central to the project’s architecture is the ‘re-Groving’ of the site, led by award-winning landscape architect Raymond Jungles, whose vision will be translated into a flow of vegetation through shared lobby spaces, walkways and terraces to reinforce the idea of continuity. Project materials – a natural palette of woods, stones and metals – vary in texture from lobby levels, where rougher materials provide more depth, to the smoother and more refined materials used in amenity areas and individual units.